| __combo______________________________ |
__notes____________________________________________ |
| (click)(click) |
double clicking an item clears its commands |
(script) |
holds a unit still while you are entering its combo |
(loc1)(loc2)(loc3) |
walk to three locations in a loop |
 |
waits x seconds |
 |
executes the next instruction x times or until complete |
 |
waits and attacks adjacent until critically damaged |
(loc1)(loc2) |
waits and attacks enemies adjacent to loc1 and loc2 |
 |
waits and attacks within 3 until critically damaged |
 (loc1)(loc2)(more...) |
waits until enemy adjacent to loc1 or loc2 then continues |
 |
attacks if enemy currently within 3 or does nothing |
 , or   |
ignores injury and battles to the death |
 |
go repair any damage |
(Lagos)(Kinshasa) |
go repair any damage at Lagos or Kinshasa |
| __combo______________________________ |
__notes______________________________________________ |
  |
if being repaired by an engineer, unit will attack when healthy |
   |
if the unit is adjacent to a city, it will guard and repair |
 [1]  |
more conservative version repairs even the slightest damage |
   |
scout version attacks more aggressively than the guard version |
 (loc1)   |
scouts from an advanced position and returns to repair |
 (loc1)(loc2)(loc3) |
guards 3 locations and repairs |
 [1](Lagos) |
picks away at Lagos and repairs |
  (loc1)(loc2)(Lagos) |
when enemy comes near loc1 or loc2, we attack Lagos |
    [1]  |
evade any adjacent enemy |
  [8](loc1) [8](loc2) |
paces but is not easily blocked |
  [1]    |
wanders, attacks, and repairs |
  [3] [6] [6]  |
wanders and attacks but is not easily blocked |
(make land) [1](loc1) |
engineer make land bridge to loc1 |
 [2] (lay mine) |
engineer wanders around sprinkling mines |
  [1](loc) [3] (remove mine) |
engineer wanders around (loc) removing mines |
   |
engineer repairs any of our cities or ruins |
  (Lagos)(Kinshasa) |
engineer repairs only Lagos or Kinshasa |
  [3] [9]   |
engineer repairs cities or ruins and not easily blocked |